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Software Engineer

About Roam
Roam is looking for strong engineers to help us build the first true Game Super App: an AI native, mobile game engine that lets anyone create, publish, monetize and play studio quality 3D multiplayer games with their friends.

Our goal is to finally let everyone make games quickly. Similar to how TikTok turned everyone into creators through easy to use good video edit tools, we'll turn every person into a studio quality game author without the need for any technical skills.

Users can make any world, objective, art, level, multiplayer, etc can be made in seconds. Since starting couple months ago, we have:

  • Locked in >1000 gaming & livestream creators (100 K–10 M followers each) who will launch Roam-made titles to an aggregate reach of 250 M+ fans.

  • Assembled a tight team of SAIL researchers, ex-Voodoo / Supersonic studio founders who have already shipped 100+ mobile game hits, and built AI infra for numerous companies.

  • Raised an unannounced round from a great VC, who are investors in Anduril, Pokemon Go, SpaceX, and founders of similar companies.

About the Role:

Our vision is to create the first Super-App where everyone can make, play and monetize super fun games. Games also generate the most engagement & revenue out of all content types, and as we remove the barier of entry, everyone who craves attention will move to making games daily. This has never been done before and involes complex technical challenges. Some of them are:

  • Guaranteeing all games are fun.

  • Automated QA: playtesting, bug testing & patching.

  • Text/ Image / Video-To-Game

  • Sub 10s game generation

We're expanding our engineering team to build tech that every >25yo person in the world will use. We offer free housing, free food, and a fun, youthful culture. We are in-person and work hard seven days a week. If you want to be a part of a team that made it possible to make 1BN+ games yearly, we would love to chat.

Responsibilities:

  • Architect and implement game generation pipelines powered by LLMs and advanced agentic chains

  • Architect and build our cloud architecture (AWS) and real-time backends.

  • Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks

  • Implement agentic workflows between our AI systems and Unity/iOS applications

You might be a good fit if you have:

  • Significant experience in software engineering and some in applied AI

  • Deep fluency in AWS (Lambda, SQS, S3, EC2, IAM, DynamoDB), and multiplier backends

  • Comfort with Vector DBs (Pinecone, OpenSearch) and semantic search systems

  • 1+ year full time experience at a hypergrowth startup

Strong candidates may also have:

  • Training and finetuning diffusion & other generative-vision models

  • Work in research and robotics

  • Experience with Unity / Shaderlab

Compensation:

  • Founding engineers get paid a total minumum base salary of $180,000. The pay goes up to $250,000 a year base with if you are truly exceptional. This is an addition to 0.5% - 2% equity.

  • We also offer free housing, free food, and free transportation.

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Average salary estimate

$215000 / YEARLY (est.)
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$180000K
$250000K

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Full-time, onsite
DATE POSTED
June 9, 2025

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