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Senior Software Engineer - Audio Processing & Networking Specialist

Job Title: Senior Software Engineer

Role: Senior Software Engineer - Audio Processing & Networking Specialist

Location: Remote

About Us:

We are a cutting-edge multimodal AI company focused on addressing the fundamental challenges of AI modeling and development. We build everything at the lowest level possible and question many assumptions that limit computing today. Your work here will be unique and differentiated!

Job Overview:

We are seeking an experienced software engineer with deep expertise in audio processing, low-latency networking, and real-time media delivery to help us design and implement high-performance media pipelines. This role is ideal for someone passionate about audio quality, resilient media transport, and solving the challenges of delivering immersive, real-time experiences at scale.

You will work on building and optimizing systems that leverage technologies such as WebRTC, Opus codec, SRT (Secure Reliable Transport), and other modern audio and networking protocols.

Responsibilities:

  • Design, develop, and maintain software components for real-time audio processing and media transport.
  • Build and optimize solutions for low-latency audio and video delivery combining existing systems like WebRTC and emerging standards like Apple LL-HLS for immersive, multi-modal experiences. 
  • Integrate and fine-tune Opus audio compression pipelines for a wide variety of use cases.
  • Implement reliable streaming using SRT, QUIC, LL-HLS and other advanced networking protocols.
  • Develop tools and systems for monitoring audio quality, latency, jitter, and packet loss.
  • Collaborate with cross-functional teams (audio engineers, product designers, back-end engineers) to define and deliver key product features.
  • Perform profiling and optimization to ensure audio performance meets strict latency and quality standards.
  • Stay current with emerging technologies in the real-time audio, streaming, and networking space.

Requirements:

  • Strong experience in audio signal processing and real-time audio pipeline development.
  • Deep understanding of WebRTC, including ICE, DTLS, SRTP, RTP/RTCP, and media negotiation.
  • Hands-on experience with Opus codec, including tuning for various audio quality and bandwidth scenarios.
  • Practical knowledge of SRT, QUIC, RIST or similar protocols for resilient low-latency media delivery.
  • Strong programming skills in C/C++, Rust, or Go. (Bonus: experience with Node.js, Python, or other scripting languages.)
  • Familiarity with network programming, socket APIs, and low-level debugging of network issues.
  • Experience building cross-platform software (Windows, Linux, macOS, iOS, Android).
  • Proficiency with version control (Git), CI/CD pipelines, and automated testing.

Nice to Have:

  • Knowledge of DSP (Digital Signal Processing) techniques for voice enhancement or noise suppression.
  • Experience with audio AI problems like VAD, diarization, STT, or TTS
  • Contributions to open-source WebRTC, SRT, or Opus projects.

Responsibilities:

  • Design, develop, and maintain software components for real-time audio processing and media transport.
  • Build and optimize solutions for low-latency audio and video delivery combining existing systems like WebRTC and emerging standards like Apple LL-HLS for immersive, multi-modal experiences. 
  • Integrate and fine-tune Opus audio compression pipelines for a wide variety of use cases.
  • Implement reliable streaming using SRT, QUIC, LL-HLS and other advanced networking protocols.
  • Develop tools and systems for monitoring audio quality, latency, jitter, and packet loss.
  • Collaborate with cross-functional teams (audio engineers, product designers, back-end engineers) to define and deliver key product features.
  • Perform profiling and optimization to ensure audio performance meets strict latency and quality standards.
  • Stay current with emerging technologies in the real-time audio, streaming, and networking space.

Requirements:

  • Strong experience in audio signal processing and real-time audio pipeline development.
  • Deep understanding of WebRTC, including ICE, DTLS, SRTP, RTP/RTCP, and media negotiation.
  • Hands-on experience with Opus codec, including tuning for various audio quality and bandwidth scenarios.
  • Practical knowledge of SRT, QUIC, RIST or similar protocols for resilient low-latency media delivery.
  • Strong programming skills in C/C++, Rust, or Go. (Bonus: experience with Node.js, Python, or other scripting languages.)
  • Familiarity with network programming, socket APIs, and low-level debugging of network issues.
  • Experience building cross-platform software (Windows, Linux, macOS, iOS, Android).
  • Proficiency with version control (Git), CI/CD pipelines, and automated testing.

Nice to Have:

  • Knowledge of DSP (Digital Signal Processing) techniques for voice enhancement or noise suppression.
  • Experience with audio AI problems like VAD, diarization, STT, or TTS
  • Contributions to open-source WebRTC, SRT, or Opus projects.

Compensation & Benefits

We are a well-funded, Seed-stage company preparing for launch. We offer:

  • Competitive base salary
  • Performance-based bonus based on achieving goals
  • Equity participation
  • Comprehensive benefits, including health, dental, vision, and paid time off
  • Flexible work environment—based in Miami, hybrid OK. Remote considered.
  • Option to start on a contract basis with potential for full-time hire

Average salary estimate

$115000 / YEARLY (est.)
min
max
$100000K
$130000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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Full-time, remote
DATE POSTED
June 13, 2025

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