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Job details

Motion Capture Lead

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Motion Capture Lead to join our team in the Boston hub and play a key role in building the motion capture foundation for our upcoming projects!

This role is part of the Shared Development Services (SDS) group, meaning you will be embedded within a collaborative, cross-studio collective supporting multiple productions. As a Mocap Lead, you will not only build the local mocap capabilities from the ground up, but also work closely with our established Motion Capture department in Poland to align workflows, share pipeline solutions, and ensure consistency across studios.

You’ll be responsible for implementing and evolving our motion capture pipeline, managing and maintaining the Vicon, Optitrack, or Qualisys systems, and assembling a team of mocap professionals in Boston. If you're excited by the idea of shaping foundational technology and processes in a collaborative, international environment, this is the opportunity for you!

 

Daily Responsibilities

  • Lead the design and implementation of the end-to-end motion capture pipeline for the Boston studio, focusing on performance quality, scalability, and integration with production workflows.
  • Own the setup, operation, and maintenance of one of the optical motion capture systems: Vicon, Optitrack, or Qualisys (including camera calibration, shoot prep, and post-processing)
  • Work closely with our Poland-based Motion Capture department to coordinate workflows, establish shared standards, and enable cross-studio pipeline continuity.
  • Ensure smooth data exchange and alignment of tools and processes between studios.
  • Collaborate with teams across animation, cinematics, and gameplay to ensure mocap processes support cross-discipline needs.
  • Recruit, onboard, and manage a Boston-based mocap team, fostering a culture of collaboration and technical excellence.
  • Supervise all aspects of the mocap shoot process—from planning and scheduling to execution and data delivery.
  • Develop and maintain best practices for data capture, cleanup, and DCC/engine integration.
  • Work with pipeline and tools developers to design and iterate on automation, retargeting, and review tools.
  • Document workflows and provide training and mentorship to team members.
  • Act as the local go-to expert for motion capture in the Boston hub.
  • Ability to travel to Poland on occasion

Qualifications

  • Proven experience designing and leading motion capture pipelines in a game or film production environment.
  • Hands-on experience with Vicon systems, including camera calibration, troubleshooting, and data processing.
  • Deep understanding of DCC tools like MotionBuilder or Maya and how they interact with mocap data.
  • Experience working with animation retargeting and engine-ready mocap pipelines (e.g., Unreal Engine).
  • Previous leadership experience and the ability to grow and manage a small to mid-size team.
  • Effective communication skills and a collaborative mindset—especially in a distributed development setup.
  • Well-organized, self-directed, and capable of owning full production cycles.
  • Passion for animation, performance capture, and enabling creative teams through technology.
  • Experience working across multiple disciplines including animation, rigging, and gameplay is a plus.
     

Nice to Have:

(Please note that these skills are not required to apply for the position)

  • Experience working on multi-project pipelines is a plus.
  • Familiarity with facial capture and performance capture systems is a plus.
  • Knowledge of Python or MEL scripting is a plus.
  • Experience setting up a mocap studio from scratch is a big plus.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them.

CD PROJEKT RED Glassdoor Company Review
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CEO of CD PROJEKT RED
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Adam Badowski
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Average salary estimate

$115000 / YEARLY (est.)
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$90000K
$140000K

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Our mission is based on three pillars: 1. We create revolutionary story-driven RPGs, which go straight to the hearts of gamers from around the world. 2. We want to be counted among the world’s top three video game developers. 3. We ensure a lastin...

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Full-time, hybrid
DATE POSTED
June 19, 2025

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